If you are playing on a personal computer, just move the mouse to click on the controls at the bottom of the screen for the interactive story.
If you are playing on an interactive whiteboard, touch the buttons at the base of the board or use the track pad.
Aim: To introduce pupils to the concept of sustainability and sustainable living in a fun and engaging way.
Methodology: All of the controls are at the base of the screen to allow smaller children to reach on interactive whiteboards. If you are using a personal computer please use the mouse as normal.
Aim: To encourage pupils to think about how they can best plumb the rooms, whilst thinking about water usage in the home.
Methodology: The game is played on an individual basis. Once selected, the inside of the house is shown and the player must plumb three rooms in turn. The first room is highlighted, as is the clock timer. On the right side of the screen there are various pieces of pipe that the player must 'select', 'rotate' and 'fit' in order to successfully plumb the room before the timer runs out. All the pieces should connect so that the pipe work goes from the appliance to the outside waste pipe. Players can click on 'remove' at any time if they want to remove a piece of pipe work. Once one room has been plumbed successfully, players move on to the next room until all three rooms have been plumbed within the time.
Once the game ends players are told an interesting fact about water waste within the home.
Aim: To encourage pupils to think about temperature issues within the home.
Methodology: The game is played on an individual basis. Once selected the house is shown. Different windows are opened randomly by characters within the house at various intervals. The player clicks on the open windows in order to close them. On the right side of the screen is a thermometer which is constantly dropping. The speed the thermometer drops is slowed by the player clicking the windows shut quickly. The longer windows are left open, the faster the temperature on the thermometer will drop.
The player can click on the windows by using the track pad at the bottom of the screen if using an interactive whiteboard, or by using the mouse if playing on a personal computer.
Once the game has been completed pupils are told their time - with the object being to get the highest time possible - and are also told an interesting window related fact.
Aim: To encourage pupils to think about what goes in the trash bin and what items can actually be recycled, and where.
Methodology: The game is played on an individual basis. Various images of different types of waste fly onto the screen and players need to decide if they can be recycled or not, and if so which recycling bin they should go into. They then need to drag the picture into the correct bin by selecting it with their mouse and dragging it to the bottom of the screen. The left hand side of the screen shows their score.