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The interactive activities

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Using the resources

The Hazard House game opening screen

These resources are designed to be used on both interactive whiteboards and individual PCs in school or at home. The resources can be used for whole-class activities, group, pair or individual work. Key activities for ages 12-14 and 14-16 are based on an interactive game, which acts as a stimulus for discussion about a variety of home safety issues around the themes of Trips and Slips; Falls; Fire; Heat; Electrical Dangers; Sharp Objects and Poisons.

There are accompanying fact sheets, work sheets, extension activities and a glossary to build and extend the learning.

Nationwide Education's Home Safety resources reflect the natural progression in ability as children develop. Less able pupils or those with limited knowledge could use the resources for a younger age group, whilst gifted and talented pupils could investigate the 'challenge' activities suggested in the work sheets.

To allow flexibility of use, the fact and work sheets do not show ages.

'Hazard House' – interactive game

There are two versions of the Hazard House interactive game – one aimed at the 12-14 age range and one aimed at 14-16 year olds. Each contains separate educational games, with the content for the older age group more challenging. The activities cover core aspects of home safety: Trips and Slips; Falls; Fire; Heat; Electrical Dangers; Sharp Objects and Poisons. Some of the games also feature the various Hazard House characters, representing family members with ages ranging from two to 65.

There are four options to choose from:

  • Two player game
  • One player game
  • Practice
  • Explore

Two player game:

  • The computer chooses, at random, which player will begin.
  • The computer selects one of four game types (described on the following page) at random. Player 1 completes the game and play passes to Player 2. The computer selects a game type at random for Player 2 to complete.
  • When both players have played all four game types, their score (out of 28) will be shown.
  • For each game type, a maximum of seven points can be scored.
  • The player with the highest score when the game is ended is the winner.

One player game:

The computer selects game types at random for the player to complete. When all four game types have been played, the player receives their overall score (out of 28) and is challenged to play again and beat it.

'Practice' option:

This option allows the player to select and play each of the four game types separately.

Explore:

This option allows the teacher/student to explore the rooms and hazards independently from the game and without a time limit. To explore:

  • Click on a room.
  • Move the mouse to pan left or right.
  • Hover over the hazards with the mouse to see a label appear, describing the hazard.

Sub-games (12-14):

There are four game types:

Injury Investigator game screen

Injury Investigator – Players are given a scenario involving one of the seven Hazard House characters suffering a specific injury. They have to find out where an injury occurred (in which room/area of the house) and what caused it (based on the clues given in the scenario) before the timer runs out. There are many hazards within the house but only one that could have caused the injury. Players first click on a room and use the mouse to move left or right. Hovering over hazards with the mouse brings up a label, describing the hazard. Players select a hazard by clicking on it.

Scoring: Players begin with maximum points (seven). Players lose points as time passes. If the timer runs out before they find the correct answer, they score zero.

Hazard Hunter game screen

Hazard Hunter – Players are given one of the seven home danger types (e.g. Heat, Poisons, Falls). They must go through the rooms of the house and click on as many dangers of that type as possible (aiming to find up to seven before the timer runs out). Players first click on a room and use the mouse to move left or right. Hovering over hazards with the mouse brings up a label, describing the hazard. Players select a hazard by clicking on it.

Scoring: Players get a point for every appropriate hazard they click on.

Word Wise game screen

Word Wise – Players are taken to a room of the house. A wordsearch appears with a list of ten words related to dangers/objects in that room. Quiz questions or hints appear, one by one. Players need to solve as many questions as possible, by clicking on the letters in the wordsearch, before the timer runs out. Letters can be forwards, backwards, diagonal or 'snaked' (bent at a 90 degree angle). Answers can involve one, two or three words.

Scoring: Players get a point for every correct answer (up to seven) within the time limit.

Picture Peril game screen

Picture Peril – Players are given information about one of the seven characters and are shown a picture grid of potential home dangers. They are asked to click on the top seven dangers with which the character is most likely to be injured, before the timer runs out (or they click on seven incorrect answers).

Scoring: Players get a point for every correct answer (up to seven) within the time limit.

Sub-games (14-16):

There are four game types:

Injury Index game screen

Injury Index – Players are given different written scenarios and must click on the injury they think is most likely to occur in each case; there are seven in total. If they choose an incorrect answer, players are given a definition of the word they have chosen (in order to help them become familiar with injury and first aid terminology) and they are given one more chance to select the correct answer.

Scoring: Players get a point for every correct answer (up to seven) within the time limit.

Image Indicator game screen

Image Indicator – Pictures appear on the screen. Players must categorise these according to the type of danger (e.g. poison, fire hazard). When the picture outline turns red, it can be clicked and the outline turns green. Players must then click on the relevant danger symbol on the right.

Scoring: Players get a point for every hazard they correctly categorise (up to seven) within the time limit.

Word Sense game screen

Word Sense – Players are taken to a room of the house. Quiz questions or hints appear, one by one, along with the first letters of the answer. Players need to solve as many questions as possible, by clicking on the letters in the wordsearch, before the timer runs out. Letters can be forwards, backwards, diagonal or 'snaked' (bent at a 90 degree angle). Answers can involve one, two or three words.

Scoring: Players get a point for every correct answer (up to seven) within the time limit.

Memory Recall game screen

Memory Recall – Players are introduced to one of the Hazard House characters. They are shown a moving image of one of the rooms and asked to memorise the dangers that they see there. Players are then shown a grid of images and must click on the dangers they saw in the room, before the timer runs out.

Scoring: Players get a point for every correct answer (up to seven) within the time limit.

Play the 'Hazard House' game (12-14) .

Play the 'Hazard House' game (14-16) .